Patch 1.0.6

Update — August 2026

Game version is now 1.0.6

Changes & Improvements

• The Weekly Rankings have been fully updated and now grant better rewards!
• The Faith server now receives double the rewards from all Weekly Rankings, to encourage competition between players.
• All Beta Bosses from Nephrite Bay will now have 30 minutes.
• The Stone Fall event will now be organized on a single channel.
• The maximum allowed damage has been increased from 20.000 to 25.000 for the Small Fallen Stone, and from 30.000 to 45.000 for the Big Fallen Stone.
• The amount of Ingots obtained from the Small and Big Fallen Stone has been increased.
• Changed the attributes of the PvP World Bosses. Since they are not PvM World Bosses, the PvM bonuses (Strong vs. Bosses and Strong vs. All) will no longer work on them. The bonuses that will work are Half-Human and Enigma.
• PvM bonuses will no longer lower your damage in the Enigma Dungeon — they simply will not count. We felt that lowering the damage was too punishing, since you get a lot of unwanted bonuses from potions, events and Hero level that you cannot remove.
• Added direct entry to dungeons: you can teleport straight inside. This works only in solo mode.
• Added a function to automatically buy the Dungeon Pass if you do not have one but you do have the required materials.
• Added an auto relog function for Auto Hunt.
• Added a UI Scale option, letting you enlarge the game's windows for better visibility on high-resolution monitors.
• Switched the browser used to load the in-game web pages (such as the Item Shop). Pages now load faster, and this also fixes the freeze that could occur when opening an in-game web window.

Bugfixes

• Fixed the PvP Package, which was not tradable. It is now tradable, as intended.
• Fixed an issue with the Beginner's Journey mission where you had to kill 100k monsters.